The Quarry (Supermassive Games)
The Quarry (Supermassive Games)
As Dusk Falls (Interior Night)
As Dusk Falls (Interior Night)
The Quarry
While working on The Quarry my main responsibility was managing the foley pipeline. 
In addition to that I helped with the sound design and cinematic sounds.
As Dusk Falls
For this title I was working primarily on the foley and sound design side. This included close collaboration with Frédéric Devanlay and the rest of the Soundcuts team.
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